Today I officially started working on the level editor. It’s going to be “What-You-See-Is-What-You-Get” which means “Very intuitive and easy to use”
Also the future graphics of The Swapper made a huge leap as the game is going to use XenoN PlayGate for rendering. That means there is not going to be any flickering screen (vsync) problems that are common with games made using Game Maker. XenoN also makes it possible to use shaders for effects like adjusting colors, grayscale, screen blurring and distortions etc etc.. And what is best it also improves the overall graphics performance.
Xenon also most probably makes it possible to play the game on linux using Wine which was previously impossible because some advanced graphics stuff was used that it doesn’t support. That shouldn’t be a problem anymore.
It’s a bit funny that the game soon does almost everything on external modules: Audio with FMOD (used also by big studios like Crytek, Remedy, Ubisoft and many more), networking with 39dll and last but not least graphics using Xenon Playgate.