Monthly Archives: January 2010
After twiddling a few days with the animated ragdoll / biped I decided the whole thing simply is not worth it. I managed to create a controller which is able to stay pretty stable, walk on even terrain, turn around … Continue reading
I made a tool to easily create animations for ragdolls. The following sequence is a preview of what is coming: However there’s a problem. How should the characters be rotated when they turn 180° around? They are simulated in 2d … Continue reading
While fine-tuning the character movement and other related stuff I found some very nonsense code related to ragdolls. I replaced it with something not so stupid and suddenly there could be at least 4x more ragdolls on the screen with … Continue reading
I thought the game would enjoy some speed benefits from the new character movement code but I never knew the code would be ~3 times faster. It still needs some polishing but I can already see tons of new puzzle … Continue reading
Got bored of fixing glitches with duct tape. I’m rewriting the character physics in The Swapper to use a real physics engine.
Following just boring tech nonsense about a very simple thing that makes things simpler. The Swapper is a game with many lights. Even a small area involving one or two puzzles can contain up to 20 static lightsources. Rendering lights … Continue reading
Even though I’ve not posted anything here for a while the development is still in progress. I’ve just mostly been doing boring stuff (like data validation, modding support, level editor, polishing) many players never really even directly notice (and been … Continue reading