Monthly Archives: April 2010
Having a background of working on some movie stuff I can’t underestimate the way in which colors can affect the atmosphere of a scene, be it game or movie. Thus it was clear that color correction/manipulation functionality should also be … Continue reading
Today I added functionality to use different sorts of post-fx shaders in the game. The only shader at the moment makes the image grayscale so there’s not really anything to see yet.