Category Archives: Game Design
[Those of you who didn’t figure it out – this was an April Fools post!] Some of you may have wondering why our blog has been so silent lately. The answer is that we’ve been super-busy working on some improvements … Continue reading
After twiddling a few days with the animated ragdoll / biped I decided the whole thing simply is not worth it. I managed to create a controller which is able to stay pretty stable, walk on even terrain, turn around … Continue reading
While fine-tuning the character movement and other related stuff I found some very nonsense code related to ragdolls. I replaced it with something not so stupid and suddenly there could be at least 4x more ragdolls on the screen with … Continue reading
Even though I’ve not posted anything here for a while the development is still in progress. I’ve just mostly been doing boring stuff (like data validation, modding support, level editor, polishing) many players never really even directly notice (and been … Continue reading
I removed the ability to bunnyhop from The Swapper (cause it looked so.. bunnyhopping..) I’m so used to it that the game feels lacking now.