Category Archives: Graphics

Announcing new art style for The Swapper

[Those of you who didn’t figure it out – this was an April Fools post!] Some of you may have wondering why our blog has been so silent lately. The answer is that we’ve been super-busy working on some improvements … Continue reading

Posted in Etc, Game Design, Graphics, The Swapper, Video | 4 Comments


The Swapper screenshots

Progress update, finally..

I’ve been terribly busy working on the game. Below is a new trailer. There are still lots and lots of small things to do gameplay-wise, for example polishing the character movement and animation code. Because the animation is procedural/physics based … Continue reading

Posted in Graphics, IGF, Lighting Effects, The Swapper, Video | 3 Comments

Gravity Room

The below video is basically a compilation of all the stuff The Swapper is at the moment. And that means actually starting to work on the game itself instead of worrying why OpenGL or {replace with any other library}sometimes sucks … Continue reading

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Character designs

Today I modeled the first ever character for the new engine. Using real clay. Results below: (they surprised me)

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Dynamic shadow system

Post Fx pt. II

Depth of Field shader

Post Fx

Having a background of working on some movie stuff I can’t underestimate the way in which colors can affect the atmosphere of a scene, be it game or movie. Thus it was clear that color correction/manipulation functionality should also be … Continue reading

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