Category Archives: Graphics

(de)Progress update

So, what is going on? The Swapper was originally a game developed using Game Maker. I have to agree that GM is a great tool for rapid prototyping and especially for learning basic programming concepts but it does have certain … Continue reading

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Jan 29, 2010

After twiddling a few days with the animated ragdoll / biped I decided the whole thing simply is not worth it. I managed to create a controller which is able to stay pretty stable, walk on even terrain, turn around … Continue reading

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The Swapper on Steam! (..Community)

I created a Steam group for The Swapper. Check it out and feel free to join: http://steamcommunity.com/groups/theswapper Then some info about the level editor which is going to be included in the game. It starts to be pretty usable. If … Continue reading

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Level editor, better graphics, Wine?

Today I officially started working on the level editor. It’s going to be “What-You-See-Is-What-You-Get” which means “Very intuitive and easy to use” Also the future graphics of The Swapper made a huge leap as the game is going to use … Continue reading

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Details mockup

Did some quick fotoshopping. What do you think? Is that the right direction to go? More detail = more immersion?

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It’s been one month since the last update, time for a video: More info tomorrow..

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Fog Effects footage

The fog effects are finally reality, and nice do they look! They we’re first implemented using a sort of cellular automaton, but because of the development platform’s restrictions it ate CPU’s for breakfast.. The current fog system works using huge … Continue reading

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Fog effect concept

I was thinking that it would be cool to add some sort of fog effect to the maps. The main reason for this is that it of course looks good, but it also makes it mostly unneeded to separate the … Continue reading

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