Category Archives: Lighting Effects

Progress update, finally..

I’ve been terribly busy working on the game. Below is a new trailer. There are still lots and lots of small things to do gameplay-wise, for example polishing the character movement and animation code. Because the animation is procedural/physics based … Continue reading

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Gravity Room

The below video is basically a compilation of all the stuff The Swapper is at the moment. And that means actually starting to work on the game itself instead of worrying why OpenGL or {replace with any other library}sometimes sucks … Continue reading

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Dynamic shadow system

(de)Progress update

So, what is going on? The Swapper was originally a game developed using Game Maker. I have to agree that GM is a great tool for rapid prototyping and especially for learning basic programming concepts but it does have certain … Continue reading

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Mar 23, 2010

Normal maps running on OpenTK/OpenGL + Cg + Mono. More info later this week as soon as I’ve finished my baccalaureate or whatever it’s called.

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Vram optimization

Following just boring tech nonsense about a very simple thing that makes things simpler. The Swapper is a game with many lights. Even a small area involving one or two puzzles can contain up to 20 static lightsources. Rendering lights … Continue reading

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Link: An interesting blog post about light and darkness

http://ping.fm/OPmzA

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It’s been one month since the last update, time for a video: More info tomorrow..

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Fog effect concept

I was thinking that it would be cool to add some sort of fog effect to the maps. The main reason for this is that it of course looks good, but it also makes it mostly unneeded to separate the … Continue reading

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