Category Archives: Screenshots

Character designs

Today I modeled the first ever character for the new engine. Using real clay. Results below: (they surprised me)

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Dynamic shadow system

Depth of Field shader

Mar 23, 2010

Normal maps running on OpenTK/OpenGL + Cg + Mono. More info later this week as soon as I’ve finished my baccalaureate or whatever it’s called.

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The Swapper on Steam! (..Community)

I created a Steam group for The Swapper. Check it out and feel free to join: http://steamcommunity.com/groups/theswapper Then some info about the level editor which is going to be included in the game. It starts to be pretty usable. If … Continue reading

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Details mockup

Did some quick fotoshopping. What do you think? Is that the right direction to go? More detail = more immersion?

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Fog effect concept

I was thinking that it would be cool to add some sort of fog effect to the maps. The main reason for this is that it of course looks good, but it also makes it mostly unneeded to separate the … Continue reading

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