What if someone knew your mind better than you did?
The Swapper is an atmospheric puzzle platformer set in the furthest reaches of space.
Players wield an experimental device able to clone the user and swap control between them.
Dropped into a character and world as mysterious as the workings of the device itself,
The Swapper is a game of exploration of a very personal nature.
All of the art in The Swapper is constructed using clay models and other everyday materials.
The Swapper is supported by Indie Fund and holder of numerous awards and accolades,
including PAX 10, IndieCade and Indie Game Challenge.
It was released May 30 2013.
The Swapper is a game by @facepalmgames, @ottobeing, @carlojump & @tomjubert.
Also available on PlayStation 4, PlayStation 3 and PlayStation Vita and Xbox One systems.
Press kit available here.
“I came away from The Swapper with nothing but amazement. From the first time you see the literally hand-crafted visuals until the final moment in the game, which is sure to give you pause for thought, you will be in complete awe. Brilliant puzzles with even more brilliant solutions compliment the philosophical plotline, leaving an unforgettable experience unlike any other.” Destructoid- 10 / 10
“The Swapper tempted me with ingenious puzzles, transported me to a fully realized science-fiction world, and made me ask questions about mortality and morality that few video games have ever dared to explore. Very few puzzle games have ever managed to marry impeccable challenges with a mature storytelling quite like this – there's no fluff or extraneous content here, only a prime example of how to create a tight, unforgettable gaming experience.” IGN - 9.3
“It didn’t take me long to fall in love with The Swapper; it continuously surprised and impressed me from its intriguing first moments to its fantastic ending.” Game Informer - 9.25
“Even before the brain-teasing potential of such a limber system becomes apparent, the elegance of the controls makes a huge impression. There's a wonderfully gliding smoothness to the way you move the neon silhouette of a would-be clone across the landscape before placing it, as if you're extending the slide of a trombone.” Eurogamer - 9 / 10